SOURCE-LINKED INTELLIGENCE
Optimal Alternating Regret for Online Learning and Games
We settle the minimax-optimal alternating regret, a regret notion motivated by alternating learning dynamics in games, for both online linear optimization (OLO) and online convex optimization (OCO). For OLO over the probability simplex $Δ_d$, we give an algorithm with $O(\log d)$ alternating regret that remains a constant for any time horizon $T$, and a matching lower bound. Our constant regret bound significantly improves previous results with $O(\log ^{2/3}d \cdot T^{1/3})$ regret [Cevher, Cutkosky, Kavis, Piliouras, Skoulakis, Viano, NeurIPS 2023, Hait, Li, Luo, Zhang, COLT 2025]. As a resu
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- arXiv · AI, language, vision and robotics · 2026-08-25T15:41:17.000Z
First collected: 2026-09-21T09:42:05.193Z. This is not the publication date.