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SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illumination

arXiv · AI, language, vision and robotics · article · Sep 9, 2026 · UTC

SceneHI is a framework that lifts high-resolution, illumination-aware priors from 2D diffusion models to perform 3D texture synthesis. It is the first to demonstrate that high-resolution textures, previously limited to 2D synthesis, can be generated directly on 3D objects without model fine-tuning or optimization. Designed for complex, multi-object environments, SceneHI uniquely combines 3D-consistency, high-resolution fidelity, and physically plausible baked shadows within a single generative pipeline. To enforce strict geometric coherence, we introduce an exact analytical pixel-to-texel mapp

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First collected: 2026-09-20T19:32:24.350Z. This is not the publication date.