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Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory

arXiv · AI, language, vision and robotics · article · Aug 30, 2026 · UTC

Interactive world models extend video generation from offline clip synthesis toward persistent simulation of interactive virtual worlds, enabling applications in games, robotics, embodied agents, and XR. Achieving stable long-horizon interactive generation, however, remains challenging, as the model must simultaneously preserve scene geometry, dynamic consistency, and camera control while supporting real-time autoregressive generation. Building upon Matrix-Game 3.0, we present Matrix-Game 3.5, as shown in Figure 1, which advances real-time interactive world generation toward geometry-aware and

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Evidence & attribution

First collected: 2026-09-21T07:22:03.933Z. This is not the publication date.