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4DSynth: Controllable Procedural World Synthesis for Dynamic Embodied Simulation

arXiv · AI, language, vision and robotics · article · Aug 27, 2026 · UTC

Embodied agents need environments that are visually diverse, physically interactive, and changing over time. Procedural simulators can generate large interactive scene collections, and recent 4D generators produce compelling visual dynamics. Combining these properties in one environment, however, still demands extensive manual effort, and the result is rarely editable or controllable enough to reuse at scale. We present 4DSynth, a controllable procedural system that turns a natural-language description, a blueprint mask, or a single photograph into an editable 4D environment with explicit geom

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Evidence & attribution

First collected: 2026-09-21T08:51:59.673Z. This is not the publication date.