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From Connectivity to Rewards: Dense Reward Learning with Directed State Graphs
The integration of graphs with Goal-Conditioned Hierarchical Reinforcement Learning (GCHRL) has received increasing attention, as graphs naturally encode task hierarchies for effective subgoal sampling. However, existing methods often overlook intrinsic connectivity information, failing to fully leverage the underlying topology for efficient learning. Most graph-based GCHRL methods use the graph as a stochastic sampling tool rather than as an environmental model that encodes connectivity and state-accessibility information. This limitation is particularly acute in quasimetric environments, whe
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Evidence & attribution
- arXiv · AI, language, vision and robotics · 2026-09-09T19:29:22.000Z
First collected: 2026-09-20T19:12:12.556Z. This is not the publication date.