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LLM-Guided Reinforcement Learning for Adaptive NPC Behavior in Multi-Agent Combat Games

arXiv · AI, language, vision and robotics · article · Aug 27, 2026 · UTC

Scripted and rule-based non-player characters (NPCs) in combat video games often exhibit predictable behaviors that experienced players can exploit, while reinforcement learning (RL) agents typically retain a fixed policy after training and cannot readily adapt their strategy to different opponents. We investigate a runtime strategy-selection framework in which a large language model (LLM) guides a trained RL policy without modifying its underlying behavior. To demonstrate this, we train five NPC agents with a shared PPO policy in Unity and compare a baseline configuration, in which the policy

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First collected: 2026-09-21T08:51:59.673Z. This is not the publication date.