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Compact Neural Appearance Models for Efficient Gaussian Splatting

arXiv · AI, language, vision and robotics · article · Sep 4, 2026 · UTC

Explicit primitive-based radiance fields such as 3D Gaussian Splatting typically model view-dependent appearance using low-order spherical harmonics (SH). Although efficient to evaluate, SH coefficients dominate per-primitive storage and memory traffic, while their band-limited basis restricts angular detail. We present a thorough, end-to-end comparison of SH and recent spherical appearance models and introduce an implicit alternative that decodes compact per-primitive latent codes using a tiny shared MLP. We integrate all models into the same optimized pipeline, fusing their forward and backw

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First collected: 2026-09-20T21:52:07.471Z. This is not the publication date.