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Ostrich: Taking Large Strides Through Stiff Contact in Differentiable Dynamics
Three properties determine whether a differentiable simulator can drive gradient-based optimization through contact: simulation accuracy, gradient reliability, and per-iteration cost. Tape-based engines such as MJX and Newton Semi-Implicit require timesteps small enough to keep contacts numerically tractable, and their backpropagation memory grows linearly with the number of timesteps T. Surrogate models bound memory by approximating contact away, but the resulting gradients lose the geometry the optimization depends on. We present Ostrich, a GPU-accelerated rigid-body simulator that resolves
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Evidence & attribution
- arXiv · AI, language, vision and robotics · 2026-09-08T14:28:52.000Z
First collected: 2026-09-20T20:02:11.508Z. This is not the publication date.