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Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration

arXiv · AI, language, vision and robotics · article · Sep 8, 2026 · UTC

World Action Models (WAMs) couple predictive world modeling with action generation, allowing anticipated future states to guide agent behavior. Although WAMs are rapidly advancing embodied AI, general-purpose counterparts remain largely unexplored in games. Existing game-oriented approaches often combine action-conditioned world models with external policies and reward functions to realize WAM-like decision-making, yet they operate mainly in 2D visual observation space and do not instantiate persistent 3D geometry. Extending this paradigm to 3D games introduces a distinct challenge. In autonom

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Evidence & attribution

First collected: 2026-09-20T19:52:05.078Z. This is not the publication date.