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Racing in Volume with Flow Ensembles
Streaming 4D reconstruction has been demonstrated only indoors, on dense camera rigs surrounding subjects that move at human pace. Outdoor 4D reconstruction exists but relies either on cameras mounted on the moving vehicle itself, or on limited-coverage arrays observing quasi-static subjects offline. The case that actually matters for spectators is a fast-moving subject, watched from a sparse ring of allocentric cameras, streaming. No method targets this, and no benchmark exists to evaluate one. To this end, we introduce FastFlowGS, a streaming 4D Gaussian Splatting method for reconstructing f
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Evidence & attribution
- arXiv · AI, language, vision and robotics · 2026-09-14T20:18:59.000Z
First collected: 2026-09-20T09:41:04.278Z. This is not the publication date.