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Geometry beneath the Waves: Dense Priors for Sparse-View Underwater 3D Gaussian Splatting

arXiv · AI, language, vision and robotics · article · Sep 16, 2026 · UTC

Underwater 3D reconstruction supports applications ranging from marine ecosystem monitoring and subsea inspection to underwater archaeology, education, and immersive visualisation. 3D Gaussian Splatting has made real-time photorealistic novel-view rendering practical, while underwater variants incorporate physically based image-formation models to separate medium effects from scene radiance. Their reconstruction quality, however, remains fundamentally limited by the geometry used for initialisation.

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First collected: 2026-09-19T20:28:26.698Z. This is not the publication date.