SOURCE-LINKED INTELLIGENCE
BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives
We introduce BLARM, a feed-forward method for video-driven 3D mesh animation. Given a monocular video and a static object mesh, BLARM predicts a temporally coherent animated mesh whose motion follows the video. Rather than relying on explicit rigs or directly regressing high-dimensional vertex motion, we represent animation using a compact set of learned, time-varying rigid motion components and time-invariant vertex-to-component skinning weights. This yields a low-dimensional deformation space without requiring skeletons, cages, skinning weights, or rig annotations. Our architecture condition
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Evidence & attribution
- arXiv · AI, language, vision and robotics · 2026-08-31T17:21:54.000Z
First collected: 2026-09-21T06:41:57.136Z. This is not the publication date.