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BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives

arXiv · AI, language, vision and robotics · article · Aug 31, 2026 · UTC

We introduce BLARM, a feed-forward method for video-driven 3D mesh animation. Given a monocular video and a static object mesh, BLARM predicts a temporally coherent animated mesh whose motion follows the video. Rather than relying on explicit rigs or directly regressing high-dimensional vertex motion, we represent animation using a compact set of learned, time-varying rigid motion components and time-invariant vertex-to-component skinning weights. This yields a low-dimensional deformation space without requiring skeletons, cages, skinning weights, or rig annotations. Our architecture condition

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First collected: 2026-09-21T06:41:57.136Z. This is not the publication date.