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Heat Kernel Textures: the Geodesic Gaussians That Do Not Splat

arXiv · AI, language, vision and robotics · article · Sep 7, 2026 · UTC

3D Gaussian Splatting has recently revolutionised novel view synthesis as well as many other 3D vision methods and applications. Drawing inspiration from this representation, we now rethink textures to overcome the main issues of UV mapping while considerably lowering their memory footprint. Heat Kernel Textures (HKTex) eliminate UV unwrapping as well as their persistent issues of wasted UV space, seams, distortions, vertex-duplication, and varying resolution. Grounded in discrete Riemannian geometry and intrinsically defined on any manifold surface discretised as a triangular mesh, HKTex uses

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Evidence & attribution

First collected: 2026-09-20T20:32:20.942Z. This is not the publication date.