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S4R: Scaling for Rigid-Body Interpenetration Resolution

arXiv · AI, language, vision and robotics · article · Sep 17, 2026 · UTC

Rigid-body interpenetration frequently occurs in procedurally assembled and generated scenes and must be removed before downstream applications such as physical simulation. We present S4R (Scaling for Rigid-Body Interpenetration Resolution), a scale-continuation method for static interpenetration repair. S4R first uniformly shrinks each body about a fixed reference center to a small initial scale, at which the layout is penetration-free, and then restores full scale through a sequence of minimum-norm convex contact quadratic programs (QPs) that target the linearized separation margin during co

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First collected: 2026-09-19T20:28:14.107Z. This is not the publication date.