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A Computational Implementation of a Goal-Directed Theory of Affect

arXiv · AI, language, vision and robotics · article · Sep 6, 2026 · UTC

Computational modeling of emotion has long faced a tension between descriptive, "snapshot-based" appraisal models and granular, signal-driven architectures that often lack appropriate psychological grounding. This paper addresses this gap by presenting the first high-fidelity computational implementation of the Goal-Directed Theory (GDT) of affect. In this framework, affect is not a post-hoc label but a functional byproduct emerging from the continuous interplay between discrepancy detection and action selection within an agent's internal processing cycles. We evaluate the model through a seri

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First collected: 2026-09-20T21:12:06.801Z. This is not the publication date.