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EliGSiR: Continual RGB-D Mapping with Gaussian Splatting under Bounded Compute

arXiv · AI, language, vision and robotics · article · Sep 17, 2026 · UTC

Conventional 3D Gaussian Splatting assumes a closed set of observations and long optimization schedules. Continual RGB-D mapping in contrast poses the problem that new observations arrive online, while previously reconstructed regions must be preserved. We present EliGSiR (Evidence-guided Load-adaptive Incremental Gaussian Splatting with Image Replay), a continual Gaussian mapper that controls how the available optimization budget is used as the reconstruction evolves. Map-Guided View Scheduling filters redundant incoming views and reconsiders retained views according to the current state of t

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First collected: 2026-09-19T20:28:14.107Z. This is not the publication date.