SOURCE-LINKED INTELLIGENCE
Learning to synthesize interactive 3D models
representations of environments (i.e., 3D models) often requires excessive amount of manual effort and time even for trained 3D artists. Over the recent years, there have been remarkable advances in deep learning methods that attempt to reconstruct 3D models from real-world data captured in images or scans. However, we are still far from automatically producing 3D models usable in interactive 3D environments and simulations i.e., the resulting reconstructed 3D models lack controllers and metadata related to their articulation structure, possible motions, and interaction with other objects or agents. Automating the synthesis of interactive 3D models is crucial for several applications, such as (a) virtual and mixed reality environments where objects and characters are not static, but instead move and interact with each other, (b) automating animation pipelines, (c) training robots for object interaction in simulated environments, (d) 3D printing of functional objects, (e) digital entertainment. In this project, we will answer the question: ""how can we automate the generation of inte
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- recordType
- award
- status
- SIGNED
- region
- EU
- value
- 2000000
- unit
- EUR
Evidence & attribution
European Commission, CORDIS Horizon Europe project dataset. Metadata adapted.
License: CORDIS reuse policy
First collected: 2026-09-20T02:21:08.944Z. This is not the publication date.