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MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling

arXiv · AI, language, vision and robotics · article · Sep 11, 2026 · UTC

Accurate head modeling requires a stable yet expressive geometric representation. Existing Gaussian-based head avatars commonly rely on parametric templates (e.g., FLAME) for Gaussian initialization and deformation, but these templates lack personalized priors and struggle to represent structures such as hair and clothing. To address this issue, we propose MGAvatar, a Gaussian-mesh hybrid representation that jointly models geometry and appearance through two Gaussian-mesh binding modes. Specifically, we introduce vertex-bound Gaussians and constrain their learnable parameters, enabling progres

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First collected: 2026-09-20T18:22:04.777Z. This is not the publication date.