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ConeGaussian: Anti-Aliased Gaussian Ray-Tracing for Generic Central Cameras

arXiv · AI, language, vision and robotics · article · Sep 11, 2026 · UTC

In rendering, a camera is a sampling operator that maps each finite pixel to a bundle of rays. Different camera models change the geometry of this bundle, thus making a unified and faithful rendering formulation challenging. Consequently, Gaussian ray tracing supports generic cameras (with optical center) through their inverse ray mappings, yet typically reduces every pixel to a single center ray. This ignores the camera-dependent pixel footprint, causing aliasing under minification, while unconstrained Gaussians expose unsupported frequencies under magnification. We present ConeGaussian, a ca

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First collected: 2026-09-20T16:41:15.630Z. This is not the publication date.