SOURCE-LINKED INTELLIGENCE
Do LLMs Trust the Accuser or the Accusation? Measuring Belief Shifts in Werewolf
Social-deduction games such as Werewolf are increasingly used to evaluate LLM agents, but existing evaluations often rely on final game outcomes. We propose a belief-shift evaluation benchmark in Werewolf for analyzing communication skills through belief updating. Using LLM-played games, we annotate suspicion and accusation messages and measure how an observing village-side model's beliefs change after each message. We evaluate 40 open-weight LLM configurations on 1,224 annotated messages. Our results show that larger models better distinguish true wolves from villagers based on game history,
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Evidence & attribution
- arXiv · AI, language, vision and robotics · 2026-09-11T05:10:00.000Z
First collected: 2026-09-20T18:42:18.733Z. This is not the publication date.